Open a minor with a 5M-6+m distribution
Tough decision with 5-3-3-2 and 16 HCP, should evaluate good or bad 16 and open this with bad and use 1♣ for a good one
Weak 1NT can open with 5 of the major but if using 1NT should be a rag 5 card suit and bid this anytime it is a mid to good suit
1♠ - 9+ HCP with 4+ card ♠
- XYZ is still available
- If partner rebids hearts we should bid a 3 card minor as a forcing bid if we want to go to game and interested in slam
1NT - 4-13 HCP
- Could be an escape from hearts, favour showing another good 3/4 card suit rather than 6 card
- Only bid at the low end because you are void
Semi-FORCING
First and Second Seat Opening
2♣ - Game Force 3+ ♣
2♦ - Game Force 3+ ♦
2♥ - 3+ ♥ Constructive Raise (8-11 HCP)
- Suit is help suit game try looking for help in that suit
- 2NT is top showing top of range with some ruffing values
2♠ - Limit raise 3+ Hearts (12-13 HCP)
ALERT
2NT - Jacoby 2NT
ALERT
3♣ - Bergen Raise Constructive (8-11 HCP)
ALERT
3♦ - Bergen Raise Limit (12-13 HCP)
ALERT
3♥ - Bergen Raise Weak (< 8 HCP)
3♠ - Splinter
ALERT
3NT - 1430 Blackwood for ♥
ALERT
4♣ - Splinter
ALERT
4♦ - Splinter
ALERT
4♥ - Weak Freak or Game force
Weak = 5 ♥s with a singleton or void and max 7 HCP
Game Force = 3 cards support and a flat hand typically 13-14 HCP
Add this because the range is limited it prevents opponents from jumping in thinking it is weak
ALERT
Third and Fourth Seat Opening
1♠ - 4+ Spades
1NT - Likely 8-10HCP or less if singleton or void ♥
2♣/2♦ - Two Way Drury
2♥ - 0-6 3+ card support (may consider passing with only 3 card and vul)
2NT - 5-5 in the Minors and no fit in openers suit