1♥ - 11-15 with 5+♥ and < 5 spades

Open a minor with a 5M-6+m distribution

Tough decision with 5-3-3-2 and 16 HCP, should evaluate good or bad 16 and open this with bad and use 1♣ for a good one

Weak 1NT can open with 5 of the major but if using 1NT should be a rag 5 card suit and bid this anytime it is a mid to good suit

 

1 - 9+ HCP with 4+ card

  • XYZ is still available
  • If partner rebids hearts we should bid a 3 card minor as a forcing bid if we want to go to game and interested in slam

 

 

1NT - 4-13 HCP

  • Could be an escape from hearts, favour showing another good 3/4 card suit rather than 6 card
  • Only bid at the low end because you are void

Semi-FORCING

 

First and Second Seat Opening

 

2♣ - Game Force 3+ ♣

 

2♦ - Game Force 3+ ♦

 

2♥ -  3+ ♥  Constructive Raise (8-11 HCP)

  • Suit is help suit game try looking for help in that suit
  • 2NT is top showing top of range with some ruffing values

 

2♠ - Limit raise 3+ Hearts (12-13 HCP)

ALERT

 

2NT - Jacoby 2NT

ALERT

 

3♣ - Bergen Raise Constructive (8-11 HCP)

ALERT

 

3♦ - Bergen Raise Limit (12-13 HCP)

ALERT

 

3♥ - Bergen Raise Weak (< 8 HCP)

 

3♠ - Splinter

ALERT

 

3NT - 1430 Blackwood for ♥

ALERT

 

4♣ - Splinter

ALERT

 

4♦ - Splinter

ALERT

 

4♥ - Weak Freak or Game force

Weak = 5 ♥s with a singleton or void and max 7 HCP

Game Force = 3 cards support and a flat hand typically 13-14 HCP

Add this because the range is limited it prevents opponents from jumping in thinking it is weak

ALERT

 

 

Third and Fourth Seat Opening

 

1♠ - 4+ Spades

1NT - Likely 8-10HCP or less if singleton or void ♥

2♣/2♦ - Two Way Drury

2♥ - 0-6 3+ card support (may consider passing with only 3 card and vul)

2NT - 5-5 in the Minors and no fit in openers suit